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Thanks, fixed.
Found a bug, e.g. I pause the game, go back to main menu and I click stats, the play count increases by 2. If I go back and press stats again, it...
Oh, as simple as that, didn't thought of it, now it works fine. Fixed the enemy gets back up problem using, Many thanks again. obstacleObject =...
Using legacy. Yes, done everything like you said, not playing. It only plays if I use the GameObject.FindWithTag and animation.play. Idle and...
I tried the code I commented, didn't work. The death function is called (tested using debug.log), but the animation doesn't play. It's kinda...
The enemy animations code is kinda complicated. Firstly, I used the obstacleobject script for my enemy AI, so that it'll spawn in the three slots....
Opsive, I've tried to play an animation from another gameobject, but it's not playing. Since my raycasting code is in PlayerController, in the...
I've deleted play count in the registry, but it still shows play mission complete.
For the missions, once I completed the mission, i.e. reach 5000 points. How do I reset back to novice runner mission?
Working fine now, thanks.
Orient? I'm using ObstacleObject.cs
I placed a debug.log inside attack(), it works for a few times, then it stops printing in console. And when I restart from the menu, no print as well.
Thanks.
Some example code pls?
Ok working fine now. Since its a update function wont attack() be called many times?
I placed a debug.log in if(angle < yourvalue), and I set 1 to yourvalue. Sometimes it detects when it's near, sometimes there's nothing in front...
Using your code, I'm also within range when I'm next to the enemy. I want to call the attack function only when the player is directly in front of...
Opsive, I declared variables for playerTransform and yourRange, but I'm gettin NullReferenceException UnityEngine.Transform.get_position () error.
Thanks, I need just a basic AI, if within range attack.
Opsive, I'm planning to use character 1 as an AI enemy, do you have a general idea how to implement it? The enemy can spawn on each of the three...