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To resolve the frames can you identify why something along the lines of frame = Mathf.Floor( durationInFrames * animationState.normalizedTime);...
Question needs more context in my opinion. If you cant resolve the frame the animation is in, accurately, no solution suggestions for how to...
@Johaness_Reuben what we desperately need is proper support for building pixel art based games. All these advanced features seems pretty...
http://imgur.com/zGYJLcR So when i put this texture at a certain position (x=0.01501969) while trying to find the exact value where it swaps from...