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I found it in "C:\Users\<user-name>\AppData\Roaming\Unity\Editor-5.x\Preferences\SearchFilters", but I didn't experiment with backuping and...
No, I spent too much time without progress so I gave up. Instead, I'm just doing basic profiling in editor, some parts I have to optimize blindly...
Short question: How can I get performance tests results when run on builds / in player? Long question: I'm trying to run some performance tests....
You can always use object pooling - the pool could use a structure which keeps both managed object and it's GCHandle. Of course you still need...
Thank you very much, it works and it helped me to modify a shader I needed.
Thanks for the links and info; it's very interesting.
Were you able to find the solution? I'm trying to solve something similar...
Note: this answer is meant as just discussion for interest. As I already wrote, we gave up using job system, the integration is just too time...
Yes, this is definitely possible, but IMHO it creates quite huge performance penalty, because you won't use full CPU power. Either you schedule...
For me, using GCHandle, is the best one. I can schedule all the steps at once at one point instead of tracking it all around code. Work-around...
Couldn't find it, but instead I found another thread, which says the opposite so either they changed their minds or I remember it wrongly. In any...
Exactly
AFAIK I can't. AFAIK, that's internally handled by Unity. (If you mean Unity C# Job System's worker threads.) Easier, yes. Faster, it depends....
That's what this thread is about. We don't know about such option, but we need it. ECS uses job system to work. So using ECS means using jobs...
There are advantages; When I use Unity C# Job System, I don't need to spawn own thread. Thanks to that, there will be always running (C-1)...
Very nicely written. However, I read somewhere (sorry, I don't have the link atm, I'll try to find it) that burst compiler is quite tightly...
You don't need to think like that. Loot at the Execute method of IJobParallelFor; it takes an index. Now look at the Schedule method; it takes...
Thanks for the suggestions. But it seems to me that burst optimizations won't compensate penalties caused by that. I see, so they're going to...
Please, beware that I'm not an expert on jobs. What I wrote is just how I understand the situation, don't take it as absolute truth.
I can try that. Actually, I'm going to anyway. But it's going to take a lots of time and I simple don't believe that it would give me that big...