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Hello all -- I'm trying to figure out why recompiling my shaders in a new version of SF/Unity is (apparently) breaking the shaders' normal...
Yes, that's what I mentioned I did before. But the problem I'm having is, that method does not appear to add mipmaps to the convolved cubemap,...
But what if I want to simply convolve/mip an existing cubemap (into the format/implementation pictured above)? Is capturing the scene within Unity...
Got a question about cubemap mipmaps. I've been trying to get my own cubemaps to have mips, but nothing I've tried works. (I have the MipMaps...
Just checked github, and it looks like only one file has been changed since the last version I installed (LuxEnvProbe.cs in the Lux Cubemapper...
Thanks to all who offered answers on my issue earlier. I put this off for a while and tried to get Shader Forge to work for this, but I ran into a...
Posting here again to see if I can get a response on this. I managed to more or less deal with the first problem I mentioned, but the realtime...
I'm currently trying to get an asset I made using Substance Painter to properly show up with a Shader Forge PBR (metalness) shader, but I'm...
Like a couple of people that posted earlier, I am also trying to import a metalness/PBR-centric project from Substance Painter into Unity via the...