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I could swear I tried this before and it didn't work but sure enough yeah it's working for me now, I decided that once the spherecast hit...
I've been periodically working on a sidescroller and want the player to be able to move perpendicular to the ground they're standing on. I do this...
I'm trying to make an RPG with billboarded sprites and an orthographic camera similar to something like Xenogears or Grandia, I've come across a...
I'd be fine with that, even though it's taking place in a 3D space it is still a 2D perspective so I figured it might fit here. @Kurt-Dekker...
Thanks for coming back to this thread so much later. Since I can't figure anything else out I might as well try getting rid of the...
Bumping this hoping I may get some insight, the problem in the post above brought a screeching halt to all my progress and I gave up for a few...
Hope no one minds if I bump, since Kurt-Dekker's code only covered inward rotations I'm trying to tackle the outward ones myself after seeing how...
This is incredibly nice of you to write all this code for me, thank you so much, I could never ask anyone to put together this much for me! I'm...
I'm trying to make a sidescroller game where the character can stick to the walls and ceiling and move along them like a buzzsaw cutting into the...
Thanks for your help, I ultimately decided a SphereCast was better considering the spherical shape of the character controller hitbox, but you...
I'm trying to do a simple BoxCast for ground detection but for some reason it's returning null 99.9% of the time, if I jitter around enough I can...
Thanks a bunch for the feedback. I'm glad I was right about the raycast but after toying around with it, I'm still at a bit of a loss. Is there...
I'm making a sidescroller that requires the character to "stick" to the ground and move across it without going airborne. Additionally, if the...
Thank you guys for giving me some direction. I've probably been getting too obsessive about optimization, I just figured it's best to write the...
The premise for my game is that it's a sidescroller where the spherical character can be controlled in two ways - statically, with the left and...
Hi, all. I'm toying around with designing PS1-style games because I really like the compact low-res look. A 320x240 window size is great for what...
I'm trying to make a game that's 3D but uses 2D sprites like a lot of old PS1 games (Xenogears, Grandia, etc) but I can't find any billboarding...
Just thought I'd bump this thread with some new insight. Viewing the canvas in 2D view helped me visualize the problem. [ATTACH] This is a...
I'm trying to integrate a pixel font into my UI, but no matter what I can't get rid of this ugly effect created by what I assume are half-pixel...
Hi all, I recently played a Doom mod I really liked the look of and want to recreate it in Unity. Here's a screenshot: [ATTACH] I understand...