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I have added partial support with a new layout here if anyone else needs it quickly:...
You can view raw HID memory for figuring out the layout in unity itself without a third party program now. Window -> Analysis -> Input Debugger....
I suspect PS5 Dualsense controller support is still busted despite it listed as being fixed in the issue tracker...
I'm not sure I fully understand the first part of your your question but if you need to detect if the current controller is a Dualshock4 you can...
The Nimbus registers as a generic joystick by default and not a gamepad. I wrote a layout for the Nimbus+ on osx if you want it to work like other...
Is there a way to check from unity if the current gamepad is an ExtendedGamepad or a MicroGamepad remote? I'd like to take input for normal mfi...
@CDF do you have a link to the original issue? I'd like to put more votes into it and can't find it.
I'm having this issue as well. In addition Cursor.SetCuror seems to not work when this happens
I have a the same problems as @martt_1er, @Kelevra where in the mac editor Cmd+Tabbing back into the editor will make the keyboard device report A...
Same for me: when I turn on simulated Touch, in script and in the options menu pressing a button generates the error: Pointer should have exited...
I'm attempting to set up a virtual cursor driven by a gamepad and am not getting button clicks. I have a simple repro for this using the...