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The latest demo build (from #1018) is looking great! I'm really enjoying both the monster truck and sports car - the sports car especially feels...
Have to agree - good choice in test vehicle! The sports car while pretty I'm assuming was the cause for a lot of bad behaviors with such low...
Great, looking forward to checking it out! I can see it being partially due to the lack of absorption of energy, but it was also the simultaneous...
I just tried the new demo, and the driving physics seem great! It was quite odd using a mouse (I actually use a trackball...), but got used to it...
I'm trying to import Easy Decal into Unity 2019.3.1f1 and get the following errors: and Apparently this is due to the ch.sycoforge.Decal.dll...
@allemaar: I see this too on the latest version with 2019.3.1f1, when Doozy is deleted and then re-installed. The workaround (as the csproj files...
That LOD system looks great - very easy to use and clear. Something I'm always concerned with for LOD systems is popping, and graceful fallbacks....
I'm looking at starting a new project, and I'm curious what you think the transition from NVP1 to NVP2 will look like? i.e. should I hold off...
I see the same with joysticks - x/y only show up for "Any", though it seems they should show up for "Axis" too.
Just to add to what codestage mentioned, in Unity 2019.1b10 Bolt conflicts with the Unity SRP due to the same issue. I'll try the .NET 4 version...
If you try to create a new project using the Particle Pack or Vehicle Tools packages that are in Unity Hub under Learn > Resources, the Unity...
I get the following warning in Unity 2018.1.0b13 (and b12 before it, and possibly earlier) for every mesh in the scene. All the meshes have...
I see this too in the 2018.1 beta's - was looking around for a fix and found this thread.
woot! I'm glad to see this is now open source. I've just made a pull request for a change I made to maintain the aspect ratio of controls while...