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This is not a solution: I don't have an answer but like others have stated, the only current "solution" is to make another set of animator states...
I unchecked every Single Box under " Generate .csproj files for : " then clicked "Regenerate project files" and it fixed everything. Everything...
Sorry that no one responded to you about this; unfortunately I do not have a solution to your problem but wanted to share that I too am having a...
Is anyone else having this issue? When manipulating the AnimatorState Speed through the "Multiplier" parameter set to a Negative number (-1), the...
Unity 2021.3.11f [ VertExmotion implementation in Amplify Shader Editor]. When i add the additional directive for Vertexmotion.cgnic, i get a...
Hey Amplify team, I got a problem here. Unity 2021.3.11f [ VertExmotion implementation]. When i add the additional directive for...
This may work with a small to empty scene, but the changes will be noticeable for high density scenes.
The only possible way is to have both scenes identical at the point the async load occurs. If you scenes are not identical in position and your...
:eek:DUDE! you solved the problem! I had this up on a facebook group and no one could crack it. Your eagle eyes did what many could not! any...
yes there is a property block before this
Here are snippets CGPROGRAM #pragma vertex vert #pragma fragment frag #define...
unfortunately I cant post the shader due to an intellectual property agreement, but I can say is that its completely custom without any pre-coded...
i have tried writing float3 diffuseColor = _MainTex.var.rgb * UNITY_ACCESS_INSTANCED_PROP(Props, _Color); Spits out Error: "undeclared...
Unity Question Here: When a Variable Property is tagged to be a GPU instancing property, how do i take that variable to manipulate further within...
Hi, im having the same annoying issue but im clueless as to what is not being found - the JDK or the SDK. Prior to seeing this post, i was using...