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Yes! The UI navigation works using the Unity UI Event System so you can expect this to work with gamepad controls by default like similarly to the...
Hey @pbhogan , Do you have some kind of input visuallizer for InControl that we can use for Debugging? I couldn't find one in the documentation...
I probably should give an update on this. In the end I wasn't able to make a custom Animator Track. Instead I made a custom TimelineAsset and a...
@nawin_gamedev Most likely this error is something that can happen in different ways. The source of your issue might not be the same as you. I...
So after further testing I realised two things. 1 Setting animationClip curves in a build gives an error even though it works in the editor:...
Hi, I'm trying to change an Animation Clip at runtime directly in code. The "animationClipCopy" is created at runtime and I set its curves...
This was an absolute nigthmare to debug. Absolutely nothing to go on. But I finally figured it out. DO NOT assign a field that derives from a...
Hi, I am making an app that needs to communicate with an android aar. It used to work well a few weeks ago. Since then I've been working on the...
Upgarding to Animation Rigging v1.2.1 seems to fix the error mentioned above. But I'm getting another issue now about a memory leak. I assume...
Hi, I am using Rig Builder v1.1.1 with Unity 2021.3.6f1 Here is the error code: [10:25:20] NullReferenceException: Object reference not set to...
Hi, I'm making a cinematic that I want to blend to gameplay when finished for a seemless transition. The issue I'm having is that the timeline...
Hey @kapik255 There is no out of the box solution to droping chests you can interact with. But with a little code it should be fairly easy for...
After some trial and error I think I was able to fix it. Turns out I wasn't cleaning up properly the currently loaded page on disable. So after...
Hi, I have an error coming from the Addressables system when switching scenes. I've narrowed it down that it only happens when switching a scene...
Sorry to bring this up again. I'm considering making a graph tool (for Unity 2022 LTS) and I'm wondering what API to use. If I were to start...
Interesting I was not aware of this package. I wonder if it's a good fit for my project though considering the branching aspect of gameplay...
Hi, I'm trying to build a system with many timelines. I'm making custom tracks such that my tracks/clips can get references of things isnide my...
Thank you @TheSniperFan I'm using Unity 2020.3.30f and URP 10.8.1 1) Looking at the frame debugger, it seems to more common reason for breaking...
So in the second iteration you would duplicate that now nested object with the parent and nest the result again. That means your objects grow...
Hi, I'm 3 months away from releasing my first steam game and I need to improve performance. I improved a ton on the scripting side but the...