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Awesome! Thank you very much for your time with support!
Thanks @Krull I actually am using your example controllers methods with raycasting. I'll have to check slope limit on character to see if that helps.
I can successfully move around a loop now using the examples; however, when I sprint (when sonic turns blue its just ecm2 sprint with large...
Oh I didn't even see this I'll take a look when I get the chance thanks!
Thanks for the tips! After reviewing the planet walk example, it is indeed the camera rotation I was lacking to complete the loop. Appreciate your...
Here is an update on my slope angle movement, but still having trouble with the loop-dee-loop: [MEDIA] But if you watch towards the end of the...
Thanks for your suggestion. Oh and it is a third person. I am able to have the character slide down via this code now: protected override void...
Since I'm aligning my character now to the slope via ground normal and the character stands on a slope I would like to have a gravity force pull...
Thanks guys! I'm now am aligning the character to slope with this code in my controller via the suggestions and am making some progress:...
Hello @Krull I am currently working on a sonic fan game and am trying to use ECM2 but am having difficulty with having the character going around...
Yea your right, I think having the chest close automatically is a good idea, Ill just do that instead.
Hello! I am working on trying to open and close a chest using the interaction system. I have gotten it pretty close to where I want it; however,...
Thanks again, scheduling the unparenting to be in LateUpdate fixed it!
Perfect! Thanks that worked great! As a follow-up, I am unparenting the interaction object after a specific time and it is resulting in an odd...
So Im trying to basically initialize an interaction object in my characters left hand using the interaction system. I have the grab position where...
Im trying to make a method that will basically take an "interaction object" and parent it to an effector. Im using this to initialize a player...
Hello All! Was wondering what the workflow would look like for initializing an interaction object at the point where it's picked up? My use case...
Any ETA on the update? Super excited about it! I know your busy tho!
Awesome news! Thanks! Look forward to it!
I really love this asset. I appreciate your hard work, great examples, and helpful documentation. I love how it's super extendable. Any idea when...