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Cool man! the game looks good. I really like the xwing-esque ship models! The reflection maps are quite cool, and the setup is pretty neat too. It...
Yay! I have my license! 16
I also won't be able to give you the writing for AT LEAST two weeks - I'm moving in to school and I don't have a mac to work on here. When I visit...
I now have a server-client example scene working. I'm changing my ideas from those above though, because there are some minor differences that...
Alternatively, to avoid moving the arc up and down, you could make the center of the model at the bottom of the arc directly under the highest...
Well, you know that your trajectory is always going to be a parabolic arc, so as long as the playing field (the launch area and the landing area)...
I still haven't been able to get a public string array working in either js or c#, even with the suggestions you guys have. The only solution I...
I was just looking through my shader options today and I happened to see "Decal" listed. Is this for making decals on surfaces? Does anyone know...
Hey everyone. I need to make a C# script that has an array of strings that I can modify in the editor. I have this right now: using...
The way I decided that I would implement it is fairly simple. I decided to make an increment-system to do it instead of a steady bar. I made a...
Hey guys - thanks a lot for the quick answers! The clear camera background thing was killing me. I also like the "lighting up" idea - it would be...
Hey everyone. I'm trying to get a semi-transparent HUD up and running. The HUD will be a camera view of one thing, plus a "power bar" like the one...
Thanks nicholas. I've heard of that, but it seems like if I want to do any kind of animation I won't be able to pull it off with that, since they...
So with that said, I would need to animate the character differently for each weapon's functions and call the animations by gun and function. I...
As a summary of what I am working on for those interested: In my project, what I currently have is the client telling the server what the axes...
Aha! I figured out what my problem was. I was doing my float-int conversions without the right cast on the receiving end. Therefore, it only would...
Well, if it could do that then I wouldn't have to use dim3, but you're basically right. For dim3 to read blender files you have to export from...
God I can't wait until Blender makes that full Collada exporter!
Oh - thanks - it didn't occur to me that I could build the client as a standalone and just have it talk with the server in the Unity window. That...
Can I import bones and animations that I make in Blender into dim3? I can't figure out why that's not working. Also, how do I open a file that I...