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Individual tiles rendering works, as long as you don't have a fence-like object that is more than a tile high, in which case you will need my...
Alright here's the solution: - Set the transparency axis to (0, 1, -1) - Manually set the Z position of the placed tiles to their "height" above...
What I want to do: - Having tile based objects such as fences in the tilemap - The fences need to be more than 1 tile high - The fences need to...
Greetings to everyone. I've recently made a cartoon-like texture for the cliff part of my terrain that looks kind of like this: [IMG] but...