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I have a critical asset that’s incompatible with VR in 2020, so can’t upgrade my project. Right now I’m using the ancient OVRController asset...
In case anyone in the future sees this, I ultimately found a fix here:...
SOLVED! The answer was to set the Canvas / Render Mode / Order in Layer from 0 to -1.
Hey VR devs, I've got a project that relies on some assets that simply will not work beyond Unity 2019. What is the recommended solution for 2019...
[MEDIA] Using built-in rendering, Unity version 2019.4.40f1. I'm having a dreaded intermittent issue. As you can see in the video, I've got a...
THANK YOU. I wasn't even initiatizing XR in script, but since upgrading to Unity 2019.4 I was suddenly only able to run VR in playmode once. This...
Update in case anyone else is having this problem too: I disabled/re-enabled the Oculus XR package, which updated version from 1.5.1 to 1.12.1...
All of a sudden, seemingly out of nowhere a few days ago, when using play mode in Unity with Quest 2 / link cable, everything works fine one time....
@Xix-Interactive love the asset, thanks for continuing to support it. Was wondering if you think you'll ever have a look at getting planar...
@Gregoryl thanks for the info. I'm also making a game with a lot of fally/jumpy third person gameplay so would love to hear more about how to...
Pretty much that simple. Simple empty project, using XR Rig. In a build, head tracking and controller tracking work fine. In play mode though, the...
In case anyone finds this thread in the future with similar problem (although I'm sure everyone is switching to XR Interaction Toolkit by now), I...
Also @Fewes something that may be significant here that I just realized -- the version of the project that is having this problem (running on...
Cool, thanks! Unity Engine version: 2020.2.4f1 (note that the same project with the same setup does work on 2019.3.13f1) Render pipeline:...
@Fewes Hi there, thanks again for the great product! First, some good news -- I recently upgraded to the current version of Unity and I'm no...
Hey all, I'm trying to figure out how best to implement getting into/out of vehicles in VR. For my first attempt, I'm trying to just switch...
I have been doing my darnedest to find answers myself through searching around, but I'm tapping out and throwing myself on the forum's mercy with...
How would I ascertain this, if you don't mind my asking? I'd be happy to share any details that'd be useful.