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Oh I see, so something else in the scene maybe is somehow triggering a rebake just when scene view is changed. Could you submit the scene affected...
Correct me if I'm wrong but I believe that is the purpose of the Progressive Lightmapper - to progressively update the viewport when something...
The third option would be to use the new (well 2017.2) Materials tab and select Use External Materials (Legacy) on the imported file - we hope to...
If you drop the bug ref numbers here we can add a link to this thread if you've not done so already and try and get some traction.
Try the steps listed in the knowledgebase article I posted. If you have no luck with those, you would still need to create a minimal repro ( <...
This can mean that Unity is struggling to allocate space for the lightmapping data. The most information available to diagnose this will come from...
It depends on what they are used for. If you are making a playable character for example, you would need all the relevant scripts (e.g. player...
This is a very useful post, thanks for putting the info back into the community so quickly!
It's not the resolution alone that defines the filesize, but also the format (saved file format and built texture format) defines the size of the...
'a picture says a thousand words' but going from your description it sounds like you simply need to edit the update frequency for the reflection...
I'm afraid that doesn't make much sense to me - what do you mean importing a texture in cubemap configuration? a prefab? a game object? or an...
Unity supports importing many different texture formats including skyboxes. Simply select advanced in the texture importer and select the type...
Are you using Rigify? of so there are some steps in the Docs that you might find useful: http://docs.unity3d.com/Manual/BlenderAndRigify.html...
To help set up a new character follow this tutorial: http://blogs.unity3d.com/2014/04/14/turn-your-character-into-a-player/ For guidance and...
Hi - there are some known issues transferring baked lightmaps between versions, re-baking on the target platform should work fine and is the...
or indeed in your 3DS Max units settings from Metres > Centimetres
This problem happens when you mirror geometry in 3D studio - I believe you need to reset the transform on your mesh first > Utilities > Reset X...
You could well to check out Pierre-Paul's blog on advanced features, which shows how to simplify your state complexity with nested state machines...
so what directional mode are your lightmaps?
It sounds like you are using 4.6 if you are pressing bake - did you try directional lightmaps? check out the docs