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I'm very satisfied with the achievement of using the timeline as a dialog system. First Timeline let you make custom markers and custom tracks....
1) Create InputAction of type Action Type Button 2) You should set Press And Release (Press is default meaning won't notify you when releasing)...
[MEDIA] @DavidLe360 here is a demo of the Logic forge simplifying and empowering the Unity Input system.
New Input System supported in the upcoming version.[ATTACH]
[ATTACH] GOOD NEWS: How to create Dialog System by using LogicForge tutorial and upgrade cohesive with Timeline. BAD NEWS: found some bug hanging...
David Ask this question: [ATTACH] LF 1.49 now can generate custom types (Serializable Class or Monobehaviour) [ATTACH] The video explains the...
David Ask this question: Btw, does LF data's (variables) has event that trigguer on value change? Everything happening inside the node raise the...
Default is like reverting to factory settings. If you want to include in the LF function search, by checking in settings list (see....
[MEDIA] Hope I solved 2 biggest bugs empty window and empty assembly settings (LF 1.42.8)
When you import the LogicForge package it should reload assemblies and fill AssemblySettings. 5 Default assemblies should be selected. There is an...
New Assembly Settings in an upcoming version.[ATTACH]
[ATTACH] found out what it is. AssembySettings is somehow empty and not filled with data. So when you start searching functions of no assemblies,...
David could you share screenshots or video clip, or at least tell us which function you selected. LF is tested on u2020.3.3, don't know how...
1) Don't want to use MonoBehaviour 2) Custom Marker Track with Custom Markers using UnityEngine; using UnityEngine.Playables; class...
Learn state machine in 5mins. [MEDIA]
I try understand the super units concept of reusable graphs. But then why I can't drag one graph into another and be reusable simple as that. No...
I thought a graph containing logic for Player is on Player, on Enemy other separate graph. Cause I'm seeing people using one game object, put one...
So you say managing multiply Monos on GameObject is annoying??? Do you think that Transform, Renderer, Animator should be only one component not...
Is it one VS graph for the whole game just intuitive or just trap for a greenhorn? Are you code the whole game in one script? Is it Unity build of...
[MEDIA]