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Love Spine so far but profiling today brought up an issue with Spine consuming a lot of draw calls. We have two atlases and a Material per atlas...
You could switch your input system entirely to the new Unity EventSystem than click trough is prevented by the system internally. Check here:...
nice one! its pretty much how i did it except the distinct collider scaling which is very useful. i will check it out. thx
exactly! I have NumFreeCollider value which defines how many knots i need. Positioning is done by Unity Handles directly in the scene view. I...
Thx for this awesome tool mr. mrsquare. I bought it and played around with it the last two days. I added a "free" Body Configuration to allow non...