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I got this, problem solved
Is this because I work with geometry shader?
UPDATE i pass the dis to color, and I found it works. So the problem probably is dis = dis - _EffectRadius; dis>0?(height= (rand(pos.zyx) * 2 - 1)...
Hi I just read an article about how to make grass, now I want to step forward, let other objects affect the grass. Here is the original article...
I want to do some cel-shader at screen post-processing. Now I get the normal from the _CameraDepthNormalsTexture, it looks like correct. But I...
Hi Thank for your reply. But it still confuses me. Thank you a lot, this question bothered me for a while! Now I think I know what happens.
Hi I got a very beginning question, here is my code: Pass { Tags {"LightMode"="ForwardBase"} CGPROGRAM #pragma vertex vert...