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Hi, so I updated to 2.1.0f0 and it's the same issue. - Add 2 decals - Atlas - Everything is fine - Add another decal - Unable to add this to the...
Hi! Love everything in the ProCore Bundle, been great for prototyping and other uses, love it love it. Quick question RE QuickDecals, just...
Development on the next version has continuously been interrupted by my gamedev jobs (real work :(), I'm still working on it, as it's something I...
Working away on it whenever I have free time! :D I've been quite busy the last little while with contract work, my own gamedev, and most recently...
I actually started BA2 dev designing a state machine that looked exactly like the Animator Controller node based state machine. I ran into too...
Sure! Things are progressing nicely, unfortunately I've been hit with a bit of real work but I'm still putting a lot of time during the evenings...
Hi All! Just little update letting you all know I'm still working away on BA2. This next month is busy due to work but all my extra time is still...
@wood333 basically that's how it'll work. You have control, through code, to say who is allied with who. If Red Team is allied with Blue Team that...
I'm not entirely sure what you mean in terms of differences between faction and teams. The way it will work is there will be 4 defaults. None,...
This has been discussed for quite some time and I'm absolutely fixing it. It's mainly due to the origin of the raycast being "transform.position",...
Do you mean it get's stuck as in the Ai stops moving or moves spastically? or are you saying it can only see 2 of the waypoints so it goes back...
Here's a quick something I was working on this evening. A console specific to each Ai, it displays in the Inspector. I'll add a Copy and Save...
I wouldn't suggest using any of the 'prefabs' from the example, those ai were made specifically for the example. I would toss a new Ai component...
Make sure you have movement and rotation speeds set to something. If the speed is 0 you won't move, and if the rotation is 0 you'll move in one...
So currently BreadcrumbAi avoidance can jump over obstacles as well as jump over gaps, so I don't see having them go up a ladder be hard. However...
There's a couple of ways to do air units here, here's some info below on how I'm going about it. Let me know if this makes sense or not. Air...
Mini update on what I'm working on. Nothing huge to update but figure I might as well give you some update. I'm working on implementing basic...
The new version would probably do this a lot easier because movement will be based on velocity. But yeah this could totally be done. Only down...
Yeah me too, it won't be too tricky really all I need to do is switch to rigid2D and vector2. :)
Yeah that's a definite must. What I'd like to do is have an option in the Ai menu for 3D or 2D and if 2D is it top down (Zelda) or side scroller...