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Personally believe there be an issue with the editor and Mac OSX Sierra - something takes priority away. I am running unity in "Unity" mode in...
I've purchased VMware Fusion - 1 windows 10 pro licenses as well and fired up a fresh VM of windows 10 pro from my Mac. I've unseated Unity and...
In a new blank project I am getting this and it is causing about 3ms delay minimum, it spikes even with profiling off and the player off (just...
Thanks Vasica for bringing attention to this issue. I wish for me it was a coding problem. I thought that may be the case with all the updates...
Downloaded the latest Beta build 5.6.0b5 and the message I get in just profiling the editor is : Unaccounted time between:...
Same here ... But I gave away my old windows 10 Dev machine. Oh well, live and learn. I doubt I will go back to windows for development, Mac is so...
I loaded the latest 5.6.0b4 with no luck.
@Kim-Riber@Yury-Habets any update on this ? can we expect a patch or at least some confirmation that an update will be out to fix this ?
I've updated to the latest myself and even tested the beta with the same results. The spike is created by some object creation leak, from what I...
I hope this gets fixed soon, testing any type of production is unmanageable. At least we narrowed it down.
https://forum.unity3d.com/threads/unaccounted-in-profiler.425341/#post-2897713 Have a look at this existing thread ... I hope an update comes out...
I did some more digging and have found that it is a text mesh being created every XX ms's. It says the text mesh's being created are being...
I did some more tests and have found with a new project .. nothing added, having the profiler editor on and record ; it appears to show in memory...
I noticed a post a while back, someone had mentioned using force-opengl command line option and it solved it for the MAC, it forced OpenGL 2.1...
Platform : Mac osx Sierra 10.12.1 - Unity 5.5.0f2 This happens in both ... Editor and Player ; Idle and running. It definitely should not be...
Mine says: Unaccounted time between: Start of Frame and Camera.Render
I'm glad other people are seeing this same message, I hope they have a fix for this coming out soon.
Undocking works for me as well. Thanks!
Is Candela SSRR V2 supported ? The documentation has a line you can enable. Is this still functional ? Thanks in advance!
Agreed about the bug and deactivating a canvas object. It would appear that Canvas.BuildBatch is being called every frame, which means that the...