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Yes. Each line is a soundentity, each of them has a different character, but if there is a secondentity at the end, it works with it. And when...
@SeventhString Actually what I want to do is this. I'm a former call of duty modder and very used to the sound system used in world at war. When a...
Hello. I'm looking for your help on a few issues. In summary, there is a scriptableobject called SoundEntity, this is how I define the function of...
@ratonmalo I've never tried it in URP. If there is specular occlusion and exposure option, you can use it. Hi @blueivy I think I tried orel's...
I was not expecting such a detailed and meaningful answer. Good thing there are helpful people like you. Both codes work very well. Keijiro's...
Hello, I am using a shader called "simplelit" in urp. I rearranged this shader to serve my purpose. However, I cannot apply the PSX shader...
@thomasluce Hi. I haven't tried any other versions other than hdrp. but i tried it on the highest version of hdrp, still the result was the same....
@Reanimate_L Ah yes, I've seen that before. I have not tried this method neither in unreal nor in unity. Because methods other than the render...
@Reanimate_L This is great! May I ask how you did it?
Hi. I have shared this problem before here. https://forum.unity.com/threads/deferred-render-specular-occlusion.1135183/ Unfortunately I...
I can't. You can see it in the video. https://drive.google.com/file/d/1Ra5D_Xc7ct-3mr6jcFyhBbbKsrcV8CDG if i turn off motion vector this problem...
Hi. I created a custom pass in camera. My camera and custom pass settings are as shown below. [ATTACH] [ATTACH]
Hello there. I was having trouble with custom pass before. My problem was that when I used subsurface scattering it showed the material black....
Hi. I developed a simple specular occlusion formula to dim the reflection of dark surfaces....
As you know, specular occlusion mode is set as from ao as default in the shader graph we create. If we set that function to off, micro shadow...
Of course. You should know first. You cannot use Unity's standard shaders. You have to create your own shader layout. You must first create a...
this solution just generates a bent normal map of the object. What I need is to bake all the objects together. The solution I have already found...
yes, I knew about this add-on, but I didn't see that in the description. - Supports directional baking (bump/specular) with 4 modes: I can't pay...
Yes, I've been thinking about that lately. It was the first time I saw a different lightmap in Unreal, I didn't understand why. I realized when I...
This word broke my heart. :) Unity Default Lit. (I also turned off "sky reflection" in hdrp default settings.) [IMG] The question I'm looking...