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@madmonstor check out this thread It does discuss a possible way to create an additional patch file but it involves AssetBundles..
@madmonstor AFAIK Unity does not support multiple OBBs. Are all those textures just for one game resolution? Do you have proper texture...
Just an update to say that the latest GPGS release (0.9.3.6 on 19/12) addresses this issue...
@jjustind It's not necessary to use the OBB downloader plugin per se, you can make your own implementation. But you have to have some way to talk...
@twiggyash I can confirm that FB 6.2.2 works fine with Unity 4.7.2 - we have an app live on iOS/Android with that version. App uses Facebook Sign...
Lots of games use split loading, it's sometimes necessary if you have many assets (Angry Birds 2 for example does this, as our own game). I'm not...
We have also encountered this problem, after updating Facebook Plugin from a pre-7 to 7.4. Build was failing with 78K methods but before the...
Thanks for the update! changing the title to reflect this.
AFAIK the Soomla integration should be straightforward and the package is quite complete (haven't used it myself, but I've heard from others). If...
Hey, You can use the same IDs for the In-Apps for google play and amazon. However, if your prime31 plugin works only with the Google Play Store,...
It has not made it in 5.2.2. Here's hoping that it will make it in a patch,soon. In 5.3 beta I can see it as: Android: Buildpipe - Fixed...
Thank you :)
Thanks a lot for sharing! I'm on Windows 7 64-bit actually. Our game's bundle id is all lower case :/ I'm wondering if indeed a plugin might be...
I downgraded to 5.0.4f1 and the APK builds successfully.
Hi folks, I'm importing a Unity 4.6.8 project into 5.2.1 to test the waters, so to speak. Project compiles, plays, and builds successfully in...
This is just unity complaining for Async loading, there are no other errors (I build in Free version). Sure, I will grab a log.
Hi fellow developers, I was wondering if I could pick your brains for a moment, for an issue that has us stumped. Our game shows very serious...
I've integrated Hockeyapp without too much hassle.
Another week gone, another mini-game complete! During last week we finished Word Length, which also happens to be one of my favourite...
Just thought I'd post our temporary solution to this problem: Since I could not find a way to add a new compression option to the Unity pipeline...