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Upgrading to 2018.2 Completely broke everything for me and creating a new project and following these directions still do not work:...
You sir are a life saver. Thanks a lot!
Is it possible to use Barrier Systems outside of JobComponentSystems?
I just discovered that when you add a GameObjectEntity as a child of a disabled GO, if a system would enable the parent during OnUpdate it would...
Same issue as Kender.. Is there a way to create entities in MonoBehaviours post update?
Any update on how you approached your UI system?
Would there be any samples on how to handle GUI systems in the future?
How does one inject a whole system to another?
A bit of a follow up to your answer.. What's the recommended way to actually add shared components? Is there a difference with these two methods?...
We have to add this to every ComponentSystem now just for tests?? Why make EntityManager.CreateComponentGroup internal? new public...
I wonder, is it best practice to have a SharedComponentData with a NativeArray for components that won't actually be sharing components? Let's...
Thanks illinar for sharing NativeArrays work for ISharedComponentData. Been trying to figure out how to store arrays of things.. where filtering...
Thank you recursive and M_R :)
I see! So eventually JobComponentSystems will be the new standard and everything would essentially be multithreaded. What do you mean by "use...
I'm bit confused on when to use one over the other. What are some use cases where I would use ComponentSystem but not JobComponentSystem and vice...
I've ran both the Hybrid and the Pure examples.. and in the profiler it seems the Pure example spikes up to 30fps pretty frequently while all...
Got it to work. Had to delete all the .sln and .csproj files then from Unity ... Assets -> Open C# Project. Opened successfully in vs2015 and was...
Hi Jb, Upgrading Unity to 5.2 has been very strange for me. I have gone over your checklist and can open c# files in vs2015 just fine, but I...
Is it possible if you can add a context menu when you right click Input Configurations or Axis Configurations in the Hiearchy Panel so that you...
This is great! I'm wondering though if it's possible to modify the code so that parts of the original color gets permanently revealed based on a...