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Hello, I've been trying to make the player in my game being able to raise and lower terrain on its current position, but I can't get it to go...
My guess is that there at least will be some demos that include foliage.
From what I've heard, but I am at work so I don't have time to look it up, they said in a interview that it wasn't based on Cedega, it was native....
If I remember correctly, Unity 2.0 will support DirectX for Windows.
But it also depends on what the content is, an epic RPG for example I wouldn't like ads at all, a racing game which has billboards with real ads,...
That's really cool, I doubt I'll use it, but still, for being Flash that's really cool.
Some remarks after playing it on my MacBook: Mouse controls, it seems like it doesn't reset which makes it highly awkward to use, atleast for...
I think a Learning Edition would be a good idae, and sure both watermarks and licensing which forbids commercial use. I think it would show how...
Works fine and dandy on my MacBook (1.83 ghz) in Mac OS X (I don't have Windows, otherwise I would've tried)
I've felt very similar effects, but also, when I was a kid and me and my family was driving somewhere I could think wow, that's some cool parallax...
I haven't used Catapult, but isn't that just for creating GBA games? While NovaShell seems more for making cross platform 2D computer games. Sure,...
Better have some delicious improvments then.
Probably not, I haven't seen a Mac emulator that would work good enough (altough, since the switch to Intel, there might pop up one). But...
Looks nice, but I hate lens flares(in certain cases), so overdone! Esp in stuff like First Person Shooters, I mean, how often do you see a lens...
I like Sketchup, I've used it to make levels for some 3D games (or atleast the beginning of levels), but I just want to point out something, I...
1) What made it hard for you to get started with Unity? More tutorials and documentation would be nice, but more importantly(for me), more...