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I've been having the same problem all day. Am doing a sort of ray marching in a post processing effect inside a render pass and would need to have...
Have you tried importing it back in Maya? Also have you look at the normals themselves? Depending on the exact rendering pipeline you use you...
I keep having this error too, when trying to run the game in a maximized mode. I get that resetting the layout temporarily fixes it but it also.....
I have this happening on the latest 2021 LTS too. The meta files end up with multiple animations that share the same fileId for some reason.
Same
Any devs?
So I've been using this one for a while now and I've hit a weird behavior. The documentation says: "Clamps the position and size of the RectInt...
I've been thinking about this while working on some other stuff and I'm still not really sure how I'd go about it. A number one priority thing I'd...
Yeah, ideally I would only put their meta files on git and generate them when first opening up the project but by then, unity will notice that...
Well that's quite a bit condescending. Especially before you edited the answer. The files are not generated during a first run, they are...
I'm not really sure where to ask this as there's no FBX package subforum so here it goes: I have a system set up in place where I have some fbx...
I too am having issues with this on a M1 Pro macbook using Unity 2021.3.1f1 and recorder 3.0.3. Unfortunately migrating to Unity 2022 is not a...
Yes I did, sort of. My animations file has an avatar, and uses mecanim, while the model files seem to have animation type set to legacy. I'm not...
All this doesn't make much sense. Editor only monobehaviours should work. I my case this started happening when I modified an assembly definition...
This still happens win unity 2021.3.1f1 when having the rider debugger attached.
I just updated to Unity 2021.3.1f1 and it seems that somehow, for the time being the issue does not reproduce anymore and the audio in my game...
I have 12.3.1 and I can confirm it's NOT fixed.
I also have this issue on a M1 laptop, using Unity 2021.2.19f1 but it only happens when the game starts playing and when it ends, even though the...
It can ofc be done, simply by using one or more meshes and editing the geometry and making sure everything is where it needs to be in relation...
@superpig I've submitted a new bug (CASE 1398944) about the fact that calling " EditorSceneManager.GetActiveScene().path" in a test setup returns...