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Thank, you bgolus! You not only answered my question, but also wrote the code which does everything I needed, and much more.
Thanks for replying. I'm actually looking for a solution in HLSL which I could use in my shader, not in C#. (seems like I forgot to mention that...
Hi, does anyone here know how can I detect how much camera is zoomed in to the object/how big part of a surface (say, a plane mesh or cube's...
Also made a similar Reddit post
Sorry, I missed your post Did you (or anyone else) post something similar on Reddit or Twitter? I think you could reach more people that way
A revenue share - That's what we're gonna get This whole mess is just to make us think the situation could've been worse Most of us say that...
There's a saying: "Terrible changes are made to hide bad changes" I wouldn't be surprised if this was the case with unity: [ATTACH]
Is the new fee calculated on per-game basis or per-studio/company basis? So, if let's say I make two games, one free and one paid, both exceed the...
Excuse me, but how are you going to differentiate a situation when: a user installs a game after, say, formatting their drive and reinstalling...
Update on the topic: I submitted a bug report regarding this issue
Hi, I'm trying to use GraphicsFence in my game and I encountered the following bug: When I try to check GraphicsFence passed property, unity...
I'm using unity 2022 I'm trying to write a script that could read data from a compute buffer. I tried using ComputeBuffer.GetData() but it caused...
Thanks, it makes more sense to me now Thanks, I'll read those
So, as far as I understand when a compute shader is dispatched, GPU runs multiple thread groups (the amount of groups is specified in Dispatch()...
For anyone in the future: Try decreasing the Default Contact Offset in Edit/Project Settings/Physics Changing it from 0.01 to 0.0001 worked for me...
Try decreasing the Default Contact Offset in Edit/Project Settings/Physics Changing it from 0.01 to 0.0001 worked for me Source
I got joystick angle using this if (rightJoystick != new Vector2(0, 0)) { Vector3 rotate = new Vector3(0,...
(Sorry about my english) I want dynamic create camera for every item in my game and save it's view in render texture. I wrote: public class Item...