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i m slightly colorblind , the main problem i have in life is thoses images with the circles of many colors , or red text on white background ,...
Hi , no worries , that s why i went on twitter , is there a better way to ask questions/communicate ? just answering your last post : you can do...
hi , i have some question about path , i ve been doing tests/stats to see how it works but it feels luck based . i went back to a really simple...
hi @BorisTheBrave , i have a few questions : in the next build can you expose the seed please , if seed == 0 seed is random etc ... also in...
@Suddoha @JoeStrout Indeed that last comment was just a bad exemple , you were right it was intended to use in loops , but i was giving an...
@JoeStrout i am sorry , i really dont see it .Using @Suddoha code, let's say i do : VertexData v = new VertexData(); v =...
This was not what i meant about moving water , i meant i am moving the grid vertices and do depression in the "ground" that are moving , so it...
@Suddoha you re right , at some point i thought about it and tried it , that helped me understand a bit more generally my problem and how things...
yes ok , i tried everything possible and i understand . i can reference arrays one to another , but if i start iterating inside arrays i cant...
@Brathnann ok , i kinda understand . but how can i do exactly that if i have to iterate through an array containing the vector ? that is actually...
@JoeStrout what about this then public class TestArrayReference : MonoBehaviour { int[] ints; // Use this for initialization void...
@Suddoha yes i noticed that i cant edit one vertex of the mesh , i would do nothing . but the problem here is different . i create a class named...
actually not , i want an array of Vector3 that is all the vertices positions, to feed the mesh (not a copy of their values). So if i later edit a...
@ Brathnann - yes exactly
maybe things get more clear about why i try to do this , when you think that i want to refresh my mesh in the update , and it has many vertices ,...
so i ve been mailing back and forth with friends and i am still stuck , also i ve spend some time trying to debug this on empty projects from...
yes indeed i think you understood my case too , i am an aspiring gamedev with not money , if i could spend infinite amount of money in assets , i...
Hi , it s a quite noobish question i guess , but i've been at it for 3 days without success. I am doing a classic generative grid mesh and some...
Thank you JoeStrout for your suggestion, the asset store was not really what i had in mind when asking for advice , i wanted to know what was the...
Hi , i am working on a generative project where i want to make generative ponds . I have been able to make a mesh-grid , and multiply that by a...