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I got the error because I was subbed to the same input action on 2 running scripts.
so I seemed to have correctly added my gamepads to a list. in the debug the list has 2 objects added to it when I'm playing with two controllers...
Thanks for your help @print_helloworld I tried what you wrote above and the debug still gave me the same read out as before: different index per...
ok let me try an index. will check back
I'm making a couch co-op game and already have working multiplayer. I can not get "gamepad.righttrigger.waspressedthisframe" to work for the 2nd...
Well 5 years later... and I'm curious how you achieved the slot car effect. I'm trying to use real physics and my colliders (between the rails and...
Is "Generate C# Class" the only/best way to do local coop? I already programmed my character in with the Unity Events Behavior and am having the...
If others find my problem through search here is how I solved it
Hi guys, I'm trying to understand the "Player Input Manager" component and want to start with the simplest first step. I've made an empty game...
I've only been doing Unity since Covid, but would an option for the jump animation be to make it non-root motion (so the animation plays with the...
Alt Title: Parent Container Origin Snaps to Child Animation Origin I did a lot of testing and google searching and still couldn't figure out my...
lol guess we all are screwed. having the same problem