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Thank you so much for your answer! I´m sorry for the late response but I forgot to check the forum for a while. Again big thanks!
Hi, I started to learn Unity with this tutorial one year ago and, once I completed it, I started to modify the scripts and to create some of my...
Thanks
Hello, I know how to create a NavMesh with custom properties and how to add characters with NavMeshAgents so they can have their own paths and...
Hello ccbelan. Sorry, I thought I would receive an email if a new post was added to this thread but I didn't. Like I said, I'm far from beeing an...
I solved my issue by adding this third line to my OnAnimatorMove() code: m_Rigidbody.MovePosition(currentPosition + m_Movement * 0.05f);...
Does this help? private void OnAnimatorMove() { m_Rigidbody.MovePosition(m_Rigidbody.position + m_Movement * 0.05f);...
Thank you PraetorBlue but it doesn´t seem to affect my character´s movement in any way, even when I change it´s rotation manually on runtime, it...
I know how to navigate Unity´s documentation but I don´t see how this solves my problem. I started to use Unity one week ago with no previous...
Hello, this is my script for character movement: float horizontal = Input.GetAxis("Horizontal"); float vertical =...