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Thanks Evgeno! I think that putting the multiplier to 0 is similar to disabling Virtual Offset altogether. It has indeed fixed the TDR crash for me.
Thanks for this! For the simpler, mobile shader, the vertex shader looks a bit different, so I introduced your code immediately after computing...
@TonyLi thanks for this. I also noticed that the info icon takes some space and that has to be accounted for in the line height calculation. In my...
Awesome find, thanks! In my case it was because I was using a runtime added canvas that did not have TexCoord1 enabled.
Awesome!
Hello! Any news on V3?:)
I got it! https://docs.unity3d.com/ScriptReference/SerializedObject.html var so = new SerializedObject(mat); // you can Shift+Right Click on...
Hi all, I'm trying to get all the serialized shader keywords from a material, but I can't get the full list. For example, the debug window of the...
Done, case 1405266. Thank you!
Hello, I'm seeing a crash in windows builds. Looking at the crash dump and running analyze in WinDbg I can see the error is related to ShaderLab....
Hi, I attached a sample project exhibiting the issue, Unity 2021.2.10. What I did: 1) Create a project with the URP template. 2) Import BLS. 3)...
Hello! Thank you for the awesome shaders! I've got two issues to report with Unity 2021.2.10, URP Forward: 1) After upgrading to Better Lit 2021,...
It's been a long time, but I believe I had to manually log in with the user's credentials, in the Unity Hub on that machine. I believe this...
Hello. We have an internal framework package that we use on all projects. From time to time, we stumble upon a bug in our framework, or a feature...
Hey you can do: EditorApplication.ExecuteMenuItem("Assets/Open C# Project");
2019.3.2f1 is out now which should fix this problem (haven't tried myself).
Me too :(
EDIT: Ah, silly me. Hello! I managed to solve this myself! The user was not correctly authenticated on the machine where we were doing the batch...
Hello, I am posting this in the Cloud Build forum, although I am running the build in batchmode on our own Windows machine. On these batch builds...
Update: in my case, I had to remove the Xiaomi SDK from the package manager. (Unity 2019.2.9) On brand new projects I wasn't having this error, so...