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Addressables does work with WebGL. To use the StreamingAssets folder on WebGL however it can only be accessed through UnityWebRequest, see this...
As far as Android, we do have a Google PAD sample here. The Apple ODR project is still unfortunately a WIP
We actually just started working on the fix for this, after it was brought to our attention more recently in another thread. Will update with fix...
There is a way to do that by adding to the addressable settings modification action list. Then you can write a callback function to do what you...
The materials being pink is expected for running in Editor for non-Standalone platforms with Addressables. This is because different platforms...
There is, but unfortunately it's only available in Unity 2021.2 or higher. See this thread for more info.
Would you be able to submit a bug report with the project? And what version of Addressables are you using?
Hmm definitely seems like a bug. I'll make a ticket to look into it. What version of Addressables are you using?
I meant you may have to re-enter them in the settings after updating, because the options changed a little in the inspector. That is strange. All...
I apologize, I should've explained better. Pack Separately can work better in certain situations. For example, if you have small patch update with...
The renaming issue should have been fixed in Addressables 1.18.3. What version of Addressables are you using? For bundles being rebuilt on content...
Hi, there is an ongoing discussion about this topic, and we are looking into a good solution for checking whether there is sufficient space for...
The "Won't fix" status is a little misleading, this actually should be fixed in 1.19.11. It was fixed as part of a different ticket, both related...
If anyone comes across this, there is the solution to this exact use case in this thread:...
I apologize I'm a little late to comment, but the download is almost certain to fail in that situation. Addressables uses UnityWebRequest which...
@nilsdr is correct that used to be the only way to do what you're trying to do. However starting in Addressables 1.19.0, you can assign a...
I've been unable to reproduce it so far. But I have been trying on Windows standalone, it may be that it is Android specific, I'll check with...
Hmm what 'Play Mode Script' setting were you using? If you 'Use Asset Database' and run in editor it will still show the objects displayed...
Addressables auto caches AssetBundles and catalogs, but we had to write our own caching for the AssetBundles. To do something custom like you...
Hmmm, I'll create a ticket to look into it. There was an update to bundle hashing between 1.18.13 and 1.18.1, could be related. Sounds like it may...