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Well I am at least pleased it's accessible now. I don't really mind doing it from the c#
Well that's reassuring, thanks :) Is Jakob still with us, btw?
I have. I guess the project stopped before the editor bits made it into the release.
Thanks, I have re-edited my post.
How are we meant to format the code in this forum? I clicked "code editor" but it's still not indented.
I use something like this (ignore some of the quirkiness for example the loop that was there ready for me to do stuff like testing for empty spot...
Well, one thing is becoming fairly obvious. The one developer who was taking an active role in this feature has vanished since August. With any...
Ok but I hope you have your own fork, as I don't think he's taking pulls any more either
I think it's something to do with Jakob himself rather than Unity as a studio. He was posting at least daily until late July then just suddenly...
Ok I was going by...
Hmm does this help at all?...
!! Oh so *that's* why the github project is apparently dead! As of which Unity version is this the case?
No, apparently it's part of the main release since about 5.6
I have tweeted @Unity3D in the hopes that someone will look at this.
I think Jakob (who worked for Unity) has left, and the only other person who is a contributor to this feature was only active for about a month...
I wonder if the person/people developing that feature have maybe left the company? That could explain the Marie Celeste effect.
Did you find that link?
I know, so am I - I am just saying given the lack of reply, maybe we're not asking in a place that the devs look in, and therefore we could bump...
Are we posting in the wrong place to get a reply from the people who know?
I did see that there are a couple of branches in the Github that are relevant to the current version and its beta. But they've not been merged to...