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This has a lot of time, I have a similar but pretty advanced implementation, but the base is similar, this can work as it, basically you only need...
Thanks a lot for all!
Well if its on the roadmap its fine to me, (well it would be awesome if it was working right now ofc xD). about the detail layers, if I use a...
Ok, thanks, but there is no other way to set a custom detail resolution ? I usually use 128x128 on a 400 units chunk for performance reasons....
Hey, I have problems to understand how to work on chunks. so we can imagine I have a 400 unit size mesh("terrain") in -200,0,-200 , so the...
Hey Elroy! I was waiting to get documentation or more info about this asset to switch to it and replace my terrain w grass generation to a mesh...
Thanks! :)
Hey! I watch the old tutorials, all of them are Editor-ready, but I have questions about how to implement Unature with out editor (procedural),...
You actually save me tons of time in investigation and development trying to put together this with uber shaders, thanks Tom! , Im pretty ignorant...
Hey, I just think maybe my petition is silly, cause I know its pretty easy to implement (I made it myself, and I have almost no idea about...
Hey!! for me its good idea add new Severe Weather, but I think there is a lot of space to improve in the actual weathers, like the streaks, the...
Hey! I have a question about unature, I want to quit from unity terrains cause they are killing my performance, I create my world procedurally...
Maybe I need to learn more about Uma, I really implemented it in a basic mode and move out to other parts of my project, 2 much work to do for a...
Great News!! Right now, my most worry is about a Uma Lod system, is there any possibility to implement it?
This can sound very repetitive, I,m not sure if you have an ETA for rtp4,(I would love to know that), but I have a question about rtp4, Would it...
Wow I didnt know it, I would love it, my SpeedTree shader "hacks" are disgusting, would you include snow and wet?(pls).
Hey, Really, I have no final solution yet, for now, increase rain intensity will help (but its not the solution), also WetDropletsStrength (rain...
TLDR : Im stupid and had a obviously bug in code
Thanks, I solved the problem. About the height blend, I thought that, but I was waiting for a miracle from rtp to avoid me do adicional...
Also one thing, I was testing superdetail so I recompiled shaders and Im still getting the error: