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oh damn! seems like this package is no longer available? :( the asset store, and website links are dead... I really wish to just have the play...
so the basics of what I want to do, is enlarge a docking are, when the mouse is over it. I already managed to hook into the OnSceneGUI of the...
dude, you are a walking library! thank you for the help, i was able to get the conversion working for both camera types! i owe you one main code...
thank you for the explanation and the example code! i was missing the uv to viewpos conversion. also, i am still trying to wrap my head around the...
hm , so i assume, when i am in a post process shader, and i want to reconstruct a world position: - unity_MatrixInvV,unity_MatrixV etc. will be...
note: passing cam.cameraToWorldMatrix into the shader yield the same result, unity_CameraInvProjection does not work at all. i also tried these...
i want to create a postprocess-shader, which reconstructs the xy-coordinates on a plane at z=0, to then use it further. somehow, i am not able to...
i am trying to implement this example: [MEDIA] the basic idea is: render the background with a separate camera into a rendertexture (lower...
i was thinking about what effects the fps sample latency compensation has on the user experience. based on this Explanation i made some...
i want to modify the way my main direction light works: - i want to update the shadow Depth texture only once, when the Scene is loaded. -i want...
i am exporting multiple svgs from Illustrator, all within the same artboard. but beause Unity seems to crop the svgs (or ignores the arbord /...
i noticed when importing multiple svgs they are beeing cropped and i have to line them up by hand again. selecting "svg origin" as Pivot uses the...
awesome, thanks for the quick answer. good to know you chose the mesh projection for performance! 3 is an interesting method but seems to be...
first of, i really like your asset. it provides a pretty complete package. especcialy the Automatic Quality button and the Debug Settings are very...
hm it tells me im up to date. (2017.2.0f3) do you mean 2017.3?
i found and made what i was looking for a quick rough implementation for other to use needs to be attached to a GameObject with a Mesh filter and...
i guess this is what i wanted: https://docs.unity3d.com/ScriptReference/Mesh.html
true but if i want to set 3 - 4 - 2 or somthing... i noticed [TAB] [ENTER] does what [TAB] used to do which is much more inconvenient because i...
so in older unity editor version, if i wanted to zero out a position or change multiple variables in the inspector i was able to do so by...
i want to create a dynamic trail behind an object (sword). basically the unity linerenderer and trailrenderer dont quite do the job. so can i...