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Just a quick question....First of all the project has been a blast to mess around with the last couple of weeks. I've modified the agents scripts,...
Was just curious if you've tested working over multiple terrains or not.... I currently have a huge map covering many, many terrains, and I would...
Actually thees errors are from a conflict due to your scripts not using namespace.... I haven't checked ice's scripts yet, but I also have Ice,...
Anybody there?.... i went to the support site, and also asked there.....
how do i set the camera up for a normal 2d platform.... the 2d ortho is just top down.... can't find a setting for side view.... also everything...
Well after multiple attempts.... 5th try, I finally got my 2d project uploaded... I have tried probably close to 20 times, and on the 5th try...
well restarted unity and now got the start button...publish started
I can't seem to find a sign up page, but on my services page it says I have a project id.. everything looks as though I'm setup, but when I hit...
Just downloaded and installed this beta....5.5.0b11 In the project I coppied to check this out there doesn't seem to be access to...
I have done it a couple of different ways... with a curve as a mask, and also by using the grass as a soil mask [IMG][IMG]
page is domain parking page now
yes, I use ufps with no problems
I still need the colliders on the tree prefabs, because they get pooled and moved around , so there are only a few in existence at a time rather...
actually that's not going to work... I need the capsule collider, I just don't want map magic to enable the tree colliders in the terrain settings...
I've been looking around, and searching th forums, but is there a way to shut off tree colliders in mm? I'm using tree management system ( soon to...
a couple more i was messing with... still a long way to go on quality Basic blackout [IMG] black pinpoint on white [IMG] red on black [IMG]
I have a few more I did, but at this stage nothing is very detailed... I'm just starting to work on this and get the process flushed out... I plan...
so I wanted to start on pbr textures for these.... funny thing... so I started checking into pbr textures.... turns out that substance does...
I started working on overlays for UMA Character eyes yesterday, because I wanted some variation for my game. Nothing Special yet,... but figured...
couple of new eye overlays... still haven't tackled pbr yet...think that's what I'll work on next[IMG] [IMG] just started a new thread for this...