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I had a problem with pooling ragdolls too and used a combination of @Hannibal_Leo and @jamespaterson suggestions. Ie., doing rigidbody.Sleep() in...
Hey. I'm really pulling my hair out trying to get DrawMeshInstanced working on Quest. Could you post what version and settings you were using to...
Not using the dash for any kind of knock back, just the homing attack for now. Using it for knockback isn't a bad idea though :P
That makes total sense. I won't hold my breath, but propose a compromise. Could there be a similar public method PushStateToQueue(CharacterState...
What is the recommended (if any) way to force a state transition? I see that CharacterStateController.EnqueueTransition() only works inside the...
Thanks a lot for this. Yours sounds like a better solution. I've not noticed any problems with my hacky fix thus far, but it was hard to trigger...
I think I figured out a fix for this. It's more of a hack. In theory the previous issue should only show up for one frame when a platform...
Just to clarify with the first bit, I was setting the transform.right and transform.forward of the external reference object, not the character...
+1 for this issue. It rarely happens in my game, but have noticed this on occasion. Not really sure how to isolate it, since it happens so...
So I fixed the problem. To answer your questions. 1) Yes, I do. I'm using an external object as the movement reference. 2) The object updates...
Just updated from 1.3.6 to 1.3.7 and it's caused a strange issue. I'm using my own up orientation code, but it references characterActor.Up for...
Today is my first day using point caches and my immediate first thought was "why can't this parameter be exposed?". You are a legend indeed....
Come on guys. I know this isn't "high priority", but it really is basic application functionality that we shouldn't have to ask for in the first...
I found this thread having basically the same issue. Decided to go with 2019 LTS, cuz you know, LONG TERM SUPPORT. Using SRP because I want to use...
OMG, Thanks a lot. This immediately helps me take out a li'l spaghetti code.
Just updating to 1.3.1 now. I had jittering, after updating from 1.2.2 to 1.3.0 which I *mostly* fixed by preventing the Interpolator from being...
Hey, loving the 1.2 update. It works even better in my game than before. I do have a request though. Can you make the variables and methods in...
What's the licensing regarding making shaders using this asset and then selling/distributing them?
I'm really interested in this asset, but have some questions about performance. I've read the documentation, and it's great you talk about the...
Thanks. Glad to see an update. Gonna have a play with it now.