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Here is the WaypointBehaviour code which is responsible for handling enemies using cover: private IEnumerator WaypointBehaviour(CoverData...
Hi all, I am creating a VR game for the Quest headset and I have encountered this error: "Infinity or NaN floating point numbers appear when...
Hi all, I am having an issue with my animations in game. The issue is that the animation being played either from start via code or the...
Hi all, I've encountered a problem that has me stumped in my VR game. The canvas is only displaying in one eye, previously it displayed to both...
I think they really need to clarify how an install is classified here if they want to avoid losing a significant chunk of their developer base. Am...
Issue resolved - I simply calculated the relative vectors by multiplying the horizontal and vertical input values by the players transform.right...
Quick Update - I found out that the issue is related to the line: controller.Move(transform.TransformDirection(_moveVelocity * Time.deltaTime));...
Good day, I have encountered an issue with my script for movement down a slope using a character controller where the controller bounces as it...
Good day, I've encountered an issue with my custom property drawers that I cannot resolve. I have a custom property drawer for displaying one of...
Hi all, I've run into a strange issue regarding a custom variable that needs to persist from what is assigned within the editor to following game...
In case my question was poorly worded, put simply I want to alter the values within my Enum prior to runtime based on what is stored in an array...
Yes, Enums/Enumerations, for example I represent my GameInputs like this: enum GameInput { PrimaryAction, SecondaryAction,...
Hi all, I have a question regarding the possibility of modifying the contents of an enumerator using the inspector window. I want to store...
Hi all, I've been working on a custom input manager for use in my game. Currently, I have a singleton class devoted to management of input which...
Hi all, As the title suggests, I've run into an issue that I cannot seem to solve pertaining to animation rigging state across multiplayer...
Just wanted to follow up, I ended up solving it by simply re-instantiating the base object with every OnClick event. Your comment helped me figure...
Thank you for your reply! It does seem that my values are changing and retaining the value as the object does change as well as the enumerator...
Hi all, I am stuck on an issue regarding assigning materials to custom objects within my game. The context is that I have created a custom object...
Hi all, I had a question about optimizing my game. When I began the game I am currently creating, I wanted to stay away from textures and use a...
Edit: Have since solved, the issue was related to me placing my rig builder and animator on my player object and not my player model.