A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello all I was working on a pet multiplayer project lasts months featuring a fully authoritative FPS movement using UNet. The project didn't...
You want to do some creative gameplay things? So let's get creative about anticheat techniques that suit your game! One quick example: let's...
Are you using your WWW object in a coroutine? I don't think you need anything near a dedicated thread just to load some files asynchronously. By...
Be creative, for example in an fps game, the server can spawn a fake player in non-visibles and non-accessibles area of the map. A...
Look at line where GC alloc != 0 For many, you'll not be able to do something (unity buildin allocation) but for other, try to remove all (or...
Firstly unity physics arn't consistent over network, meaning that same condition on two computer can lead to small inconsistency. Secondly, only...
You'll need a unity pro license (for the nographics mode) or use Xvfb (Virtual X11 display) Maybe you can devellop you own solution using...
Basicly if on the sender side you use velocity * Time.deltaTime, you have to use it on the receiver side. Because frame rate isn't consistent...
If it's an RTS you can just remove the state sync part (at least reduce it) It's quite easy to do (depending on the game but usually it is) and...
I don't think this sort of answer has something to do on this sort of forum. I've many things to do more interesting than starting a flame war....
I've sayd that if you make the coroutine wait MORE than one frame you execute fewer instructions. WaitForSeconds(2) means that no code will be...
To talk about garbage, a coroutine generate one new object every time it start to wait, and this object has to be collected after the wait ended....
yield instruct unity to return the function, and take it back at the yield position on next call. If you zhere using C#, the syntax will be more...
You can do a coroutine, but coroutines generates lot of garbage. I think Update() is ok. If you can and are worried about multiple Update()...
Try to set texture filtering to Point in material?
Rect and VectorX are struct, not classes, so they are not eligible for GC and are treatened like base types (int, bool and such) Anyway, you...
Unity can compile c# so there is nothing to translate. just put in your project and use it.
To rephrase and give few more hints on the subject, most (if not all) Sorted collections use natural order for object ordering. Natural order is...
Check WWW class. You can use .net socket too. Take a look at crossdomain policy file if you're targetting webplayer.
if you do more than of 10 query/sec, the database solution might be too slow for you, especially on low end computers. Don't use list with array...