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I am thinking of making my UI out of a ShaderGraph shader and setting its values (sizes, colors, rotations) by script via MaterialPropertyBlock,...
Thank you for the response @Kurt-Dekker ! I was not calling EditorUtility.SetDirty(). I had read about it but was confused about its use. I have...
I have a number of scriptableObjects where I'm setting many parameters to configure levels. Some of the scriptableObjects are randomly reverting...
Thanks for the reply @GroZZleR, that was very elucidating. I will follow your suggestion of recording the Transform and other relevant data, it...
Thanks for the answer @Kurt-Dekker, sorry if I was not clear. I have started by recording only the inputs, not the Transform or any other...
I am creating a replay system, for a simple physics game, and got it working by saving the player's input and then playing it back. It worked...
I have a Shader Graph material that works fine, on iOS, when building on Unity's Cloud Build if 'Development Builds' is set to 'No', but I get the...
Thank you for the great response @bgolus ! That explained a lot, it all makes sense, really helpful. I will look into keywords, thanks for...
I have an SG shader with many properties that I'm setting by code. I'm trying to optimize it, and am wondering about some performance...
Thanks @Qriva ! I didn't know of the lerp node, believe it or not, and it is extremely useful. After some trial and error, I'm getting my shader...
Hi! I'm trying to combine multiple 'polygon' nodes, with different shapes, colors, and transparency, on the same shader graph, but I'm not...
Thanks @Qriva ! I think that's exactly what I was looking for, great, thanks!
Hi! I'm beginning to program simple shaders from the need to have specific procedural patterns in my game. I have managed to create a simple...
I am using the Universal/Unlit. I got the transparency working (tested on editor, will test on mobile next). As of now I have a material with 1...
I mean part of the material being 100% transparent in the scene. The material is either 100% opaque at parts (stripes of solid colour, no...
Thanks for the response! That works well, I got to create the stripes. But I haven't figured out how to make a transparent stripe. I have tried...
Thanks for the response! What I need is a material that has 10 (or more, but I think I can adapt later if I have 10 to start with) stripes. The...
I'm trying to create a material that I can dynamically assign colours to at play time. It has 10 equally spaced stripes, each of a colour...
That's a great suggestion, didn't think of that, it makes sense, will give it a try. Obrigado!
Olá! I'm a happy user of Amplify Shader Editor. I'm trying to create a URP material that is part fully transparent, part fully solid. I have...