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Hey bgolus, thanks for the reply! "When the SRP Batcher is enabled you will indeed see each individual object show as a separate "batch"." That's...
Hi all. Trying to make a game with a lot of objects that can be mined (like a survival game), but there seems to be a lot of performance issues,...
Hi all. I'm trying to user shaders with materials for UI objects. This works with the URP with Sprite Lit/Unlit Shader, but HDRP doesn't have...
Have it set now, but the same issue persists. Maybe there's another option within the pipeline asset itself?
Yes, it's currently using HDRP as well. I'd read previously that Unity had a limit of 4 bones per vertex, but I thought HDRP would have a way to...
Hi, when importing my model into Unity as an FBX from blender, some areas of the mesh become jagged and deformed when animating, where they...