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The root object will be moved by the animator and me setting it's y-rotation to 90 degrees is only simulating that behavior. As for the pivot...
I have a game object that contains another game object that should be able to rotate towards target (imagine a tank turret). And so I've created...
Sooo... To whoever is interested: I wasn't abble to solve the jittering without some modifications to the script from the docs and my changes are...
So I've implemented this tutorial: https://docs.unity3d.com/Manual/nav-CouplingAnimationAndNavigation.html almost to the letter. Almost means that...
Could someone upload it again somewhere? Pretty please :)
The scenario is as follows - user can click on a character to make the main camera look at that selected character, using this code: private void...
Actually, it's kinda funny. I've been doing a major refactor of my codebase, like splitting stuff into separate assemblies, removing unused...
Not sure if we have the same problem - for me it doesn't work when I attach to unity FROM vs.
In the previous editor version I was able to connect to Unity process using VS, put some breakpoints and see what's going on. While trying to do...
I guess you mean next beta release? (I'm already using 2018.1 beta) And as for the raycasting part - roadmap mentions it as a part of 2018.1...
Hi, I've just downloaded the new Unity (beta) 2018.1b version and I'm wondering how to use all the new fancyness introduced, like the two things...
Hi Ql, I'm wondering - does this plugin somehow allow calling Unity apis in threads other than main? I'm creating set of algorithms heavily using...