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Hi everyone! This is probably my last message here, but I come with good news! First of all I want to thank all of you for your support over the...
I'm speaking with someone who is interested in continuing development and support for the kit. Could you please show your interest by posting a...
Just a heads up! Acrocatic might resume development and support. Please stay tuned for more info! :)
Haha, didn't get married and no kids. ;) Really busy with work. Just started another company next to my web development company (it's called...
Hello everyone, I have some bad news to share with you all. I've decided to stop supporting Acrocatic. The main reason behind it is simply...
Hey there! Aiming for late July. Very busy at the moment, but will have some extra time in the coming weeks. :)
Sorry for the late response. I'm very busy at the moment. The animations are handled inside the player's animation controller. It's a bit...
It's still aimed for June/July. July seems more likely though. Very busy at the moment. :) Seems like the same issue Too Nerd To Die had. See...
Even shorter and better: if (keepVelocityOnGround && groundedXVelocity != 0) {
Line 213. Search for 'player.hor'. :) Found the bug causing the issue and it'll be fixed in v1.3. If you want to fix it yourself, it's simple. In...
Pretty strange. I just tested out the web player build and can't seem to replicate the issue. I'll keep trying though! Thanks for sharing the bug. :)
Haven't experienced that issue before. Do you have this issue on the demo scenes as well? Anyone else who experiences this issue?
Thanks! :) Regarding v1.3, I'm planning to add these features: - Horizontal climbing where the character kind of 'hangs'. For example: climbing a...
One way of doing it: There's a Settings GameObject in the Scene. If there's not, just add an empty one and call it settings. Now you just have to...
Hmm... I don't have experience using lighting with sprites. Found this via Google:...
Acrocatic only uses 2D sprites and uses Unity's built-in 2D mechanics (like Rigidbody2D). So I don't think 3D can be used for the character or...
Updated all the demo's on the website: http://battlebrothers.io/acrocatic/demo/. All using Unity 5. Animations work way better now thanks to the...
It took me quite some time to add the Unity 5 support. Had to redo the animator and make some extra changes to the code. But it was worth it. :)
Just submitted version 1.2 to the Asset Store! It's pending review, but if you want the new version right away you can send an email to...
Here's a small update on version 1.2. I'm almost done! One small feature and then I'll add the Unity 5 support. When I submit v1.2 to the asset...