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Wow, cool effects. The menus are awesome. I have a G4 1GHz (only 100MHz FSB), with a Radeon 9800 128MB VRAM. I estimate about 5-6 FPS, which...
Wow, it looks even nicer than before. It appears as if you've made a lot of progress; I like the new HUD. Controls always seem to be a...
Not sure if it's just me, but don't you have the bitrate for the H.264 way too high? If I was encoding at H.264 640x480 multi-pass I would use...
Very nice, it closely resembles a finished game. Suggestions: Tutorial page that describes all of the badguys (bosses, weapons, controls, etc....
Cool, nice work so far. Suggestions: Wait a little longer to destroy the pieces of robots. Rather than simply destroying the pieces, fade...
I'm not sure if we're sick of hearing about this yet, but here it goes: Xbox 360 building, but to be available to the Indie license (I'm...
That is exactly what amazes me most about the Wii. I am in awe when I step back and look at what the Wii is working with for hardware; Barely...
I would say the system requirements, but I guess that doesn't always mean anything. I was thinking the whole Glass Aero GUI was taxing on the...
:lol: True.
I wonder if this is a card that will finally be able to run Vista, since the OS alone has system requirements comparable to Half-Life 2 :P I...
It also seems that most of its performance promises were hype and hype alone. The x360 crushes it in every way except for streaming...
http://forum.unity3d.com/viewtopic.php?t=1619&highlight=cloth+physics I'm sure it's not final or anything... And I guess rope physics was just...
:lol: That's not a bad idea :wink:
I guess render to texture is the one and only way to use refractions?
Rope and cloth physics within the 1.x version of Unity would be very nice. (so that all of the poor people can use them as well, without having...
If you had 99 AI Brains, 100 complex collision models, and even a low # of polygons for every 'creature', it would be unbearably slow. That is...
Would there be any way to make refractive heat particles in Indie? It's been mentioned before, I know, but is there some camera trick or...
1GHz G4-Radeon 9800 128MB Pro Quality: 1600x1200 FantasticFramerate: Minimum: 18 FPS (When looking over a hill at a bunch of trees) Maximum:...
Until you get the shader figured out, one thing you could do (for a work around); Export a UV map and use that as the texture with the particle...
Yeah that window was ridiculously sized. Just giving an example of a chnage in shape of the splash graphic, I don't intend to make the startup...