A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I was not destroying the meshes I made. Now I've made every mesh I could possibly need in a list and increment it after each mesh is referenced....
Mesh mesh = new Mesh(); Material material = h.GetComponent<Renderer>().sharedMaterial; Transform t = h.transform;...
I want to turn this C# code into a fragment shader and discard the pixels of game objects in world space. using System; using...
Convert the portal vertices to screen space and send the points to the shader then use lines to discard pixels. I don't know how to discard...
I have geometry in 3D world space, but I want to discard the geometry to the opening of a portal in 2D screen space. I don't understand how to do...
A capsule is a line segment with a radius? Sphere plane intersection with projecting the line segment and points on the triangle to check if the...
Thank you, I set the vector array and now the project works.
I'm looking for a way to clip with plane arrays for my project. The test code works, but not in my project. The effect I am going for is each...
I only have a center coordinate Vector2 to work with. Can I project a Vector3 vertex onto a plane to make it a Vector2 then move the Vector2...
Thanks. Is there any good information on how to make my own Constructive Solid Geometry? Are there any books about CSG?
I have an idea of how my level data will work. It starts out with a cube that has planes in the sides. When a big cube connects to a small cube...
I have sectors and in the sectors I draw groups of polygons. I use Graphics.Draw to render polygons, but I want to draw after I determine if the...
I've been modifying Bunny83's Visportal project to make it work more like the game Marathon. I'm not using any code from the open source Aleph...
I have some idea how it's possible to do teleporting portals with only one camera. The level is sector based. You have two sectors that are...
What if I only upload scripts to Github with detailed directions to build a scene with no Unity code? Can I use GNU General Public License that way?
If you use MIT licensed code in your work and you use a MIT license, how do you license that properly?
My plan was to convert the data into my own classes to build the polygons. Get the vertices then triangulate it. I put the map file in assets...
There is the map editor that I got the class data from. https://github.com/treellama/weland
The game is Marathon by bungie. https://github.com/Aleph-One-Marathon
How do I load a binary file from another game? I'm trying to load a map file into Unity and put the data into lists of classes. The map editor...