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Tomvds - Were you able to get this to work? We have an application where we would like to span a Unity app across two monitors, but rendering one...
Everyone, First off.. I have very little shader experience, so pardon my ignorance! We are trying to implement a virtual spraygun for an...
Dreamora, Thanks for the feedback.. But I am confused.. It was my understanding that a RT could be written to, and then used as a Texture on an...
Everyone, We are working on the concept of a virtual spraygun and need to be able to spray objects in a scene. Our first attempt was: a)...
Dreamora, The socket server is on a remote machine, on the same IP scope. As a side note, is it NOT allowed to have the socket server on...
Everyone, Does anyone have an example of using .NET Async sockets and the SocketPolicyServer? We are having no luck to make this work...
Just booked my ticket for conference + training day! This should be lots of fun! Are there any hotels reserved for the conference? Any hotels...
What is the real hold-up on Soft Body support? If we look at the PhysX version, Unity is still at 2.6.2. Seems that SoftBodies (from the Physx...
An update to the problem.. Simply types work... BUT NOT the Texture... If I add "private string theString;" to the class definition and...
All, I have read and study many of the forum threads regarding retaining "globals" across scenes.. But I am really having trouble.. Obviously I...
All, Given the announcement that MS will start an app store, it could be very interesting to publish apps under Windows Mobile enviroments....
All, Where/how are Unity resources stored on the IPhone? I am trying to programatically save a PNG file that I would like to load and use...
I don't think it is a rewind issue. To be more exact, I have an simple cover animation. To ope the cover, I play forward (speed = 1), then to...
Is there any way to capture an image with the iPhone under Unity? The IPhoneInput class does not manage this.. But I imagine it could be done...
All, I am having an issue with the IsPlaying flag never clearing once an animation is started.. I have a simple animation (about 30 frames),...
dreamora, Thanks for the help. I dug around the forums for the examples, and I have it working (crudely) using Physics.Raycast. Regarding...
Thanks for the information, I will search the forums for the thread. Are there any examples in the documentation of this? Seems strange that...
Everyone, I am a bit new to Unity, but I think there is something broken with events and colliders in the Iphone release! Here's what I am...
Thanks to all of you that replied! Given that it comes down to a decision of strong type checking, and a little more verboseness, I think we...
Everyone, We are just starting with Unity and are trying to decide the best overall scripting choice. Given we internally have both JScript...