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TLDR: If you notice slower iteration times after adding a navmesh surface, maybe try using Current Object Hierarchy and minimize included layers...
Hi @gabriel-delacruz, Sorry, it was my mistake not a bug. I finally found a script on the parent prefabs with...
Thanks @Qriva! I think you are right about this being a loading/compiling issue. As you say, when I look closely I do sometimes see some cyan...
Hi, I have a visual effect setup on a prefab that gets instantiated during play (specifically, it is on a prefab that was then attached as a...
The article was very helpful. Thank you!
Hi, Is anyone aware of any good tutorials on what users can do to improve domain reload times? I came across this article by John Austin, which is...
Hi, I'm getting an unwanted white/grey pixel outline along the edges of a mesh when it is in front of an object with a transparent material (in...
Hi @check_marc, thanks for a great asset. I was confused why the Twitch Dampening was causing the agents to freeze in place until I realised that...
Hi, is it possible to use HBAO to achieve an effect that looks like the inverse of ambient occlusion - adding highlights to areas, similar in...
Hi, My Screen Space Overlay canvases are no longer rendering over game objects. They are set to the highest level in the Scene Hierachy. And if...
Good to know that it is not just me. Yes, I'm finding that it is specifically exiting play mode that seems to trigger the issue. I can edit the...
Hi, I have recently started getting a null reference exception error when trying to add nodes to shader graph. NullReferenceException: Object...
Yes! Thank you karliss_codwild! I had tried: private void FixedUpdate() { testVector += Displacement(startingPos);...
Thanks for the input! Ideally, I'd like to stick with the existing approach. I had the same thought re trig functions and I think I've...
I have a vertex displacement shader (in shader graph) that is working adequately to displace a surface to create ocean waves (its a basic...
@germano-game-dev Did you manage to make any progress with this? I am facing this issue when using Agent.SetDestination. But using your fix...