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Is somebody still interesting in this topic? I'd like to leave my elementary implementation here. https://github.com/exawon/UniversalGravitation
Is there nobody interested in?
I've done. https://fogbugz.unity3d.com/default.asp?782802_ss51l2i058d82vu1
Hi, I found the asset bundles are including redundant dependencies and it is caused by PropertyModification. Is PropertyModification required in...
Same here.
Hi, Fattie. The font files are in the zip when I get it from http://kvazars.com/littera/ Otherwise, zip is not essential. I will improve the...
Hi, Kurt. I don't know why you are lecturing me here about "getting started with debugging". However, I'm very comfortable with the debugger and...
https://github.com/exawon/UnityScriptAccessories/blob/master/Editor/MessageSpellingChecker.cs Just place the file in the folder 'Assets/Editor'...
Hi, everyone. I refactored the above importer as one of AssetPostprocessor with a little improvement. A xml file(.fnt) and its texture will be...
Hi, I'm using p4merge as a merge tool. And I found the arguments are ordered wrong in mergespecfile according...
Why don't you use VsVim instead of gVim? https://visualstudiogallery.msdn.microsoft.com/59ca71b3-a4a3-46ca-8fe1-0e90e3f79329
Hi, Lermy. I believe the replacement below is what you are looking for. //public override void ModifyMesh(Mesh mesh) public...