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Just wanted to give everyone a heads up, work schedules have slowed and I am in the process of doing a huge overhaul on the exporter. Will be...
Hey @Farhez-Ahmed - what settings are you using in Vray to render the light maps?
@Farhex-Ahmed - Hey! I already have a tutorial included with Export2Maya that goes over the process of baking lightmaps in Vray. Is there...
Thanks! I made it using Shader Forge initially but rewrote it to optimize it. So its both Shader Forge + hand editing. It uses the Gerster Wave...
I was using uSky for my atmospheric scattering, but I switched to DeepSky Haze a while ago and never looked back. It performs great, the zones...
@ Murgilod Ehhh, probably not. I wouldn't mind selling it but there is a lot that goes into making an asset robust enough for general use. My...
Annnnd, finally got the shore effect working correctly. I think I'm done with this ocean shader for now, on to the next thinggy ... [MEDIA]
Made some more progress on my ocean shader. Now just have to work on the shore line effect . . . Shader Forge is awesome! [ATTACH]
@Pode - Not sure what you mean by comparing Unity-rendering / Maya -rendering? All of the screenshots on the Export2Maya page are rendered in...
Apologies for not getting back to you sooner Pode. Work schedules have been intense lately. To be sure: 1) In Maya, in the UV Editor window, when...
Well thanks for the info! Worked like a charm!
[ATTACH] @Martin_H - The technique worked, it was just my implementation of it, and my not quite understanding the depth blend node correctly....
@Martin_H - I actually just tried that but it doesn't work right. I need accurate world space coordinates that do not change depending on view...
I have an issue I am trying to solve, I basically want to create something similar to the DepthBlend Node, but essentially what I am looking for...
@Sadlercs - Do you know which object is causing this error off hand and which scene file it is happening in?
@ buttmatrix - I'm trying to understand your workflow, and I don't quite get the point of trying to export scenes for lightmapping if you are...
Woah, so sorry everyone for the lack of responses. Not sure what happened but I haven't been getting notifications that people were responding to...
Hey! I just bought your asset. It's pretty cool. I have a question though, I would like to have the option to only paint certain channels of the...
@Autarkis - Thats strange indeed, if you have an example mesh that is not exporting correctly, could you create a unity package and pm it to me so...
@web76 - It doesn't generate clouds, but there is a nice cloud system being developed where you can supply a cloud map and the shading reacts...