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Hey everyone, I am trying to adapt the Blacksmith hair example for use with fur. The problem I am having is that the shader makes the root of the...
Hi everyone, I am having trouble understanding the fix for fog not rendering properly over transparent materials (water). The problem in more...
Started having this issue in 5.3.2p2. I am not using msaa, however Dx11 and linear colour space are enabled. Is this a separate bug?
Hi everyone, I'm trying top use the adaptive reinhard tone mapping effect which is going fine except that it doesn't work for the one brightest...
Oops, I'm sorry about that I did do a search online which normally turns up something in the documentation if it fits, I left out "rigidbody" and...
Hey! So say I have a rigid body with an angular velocity, but no linear velocity to make things simpler. using it's rotational rate how do I find...
Am I the only one with this issue? O.o
Hello. Please tell me this isn't normal. Messages sent over Unet all arrive at a single object instance of the same type. They do not go to the...
Hi, I'm not sure if this is intended behaviour. From what I gather on line, if I create a second animator layer and set it to override, then add...
I'm having issues with transparent textures too. If I have anything in the cameras view that is transparent and effected by a light the fog does...
Can anyone reproduce this? Create a new project, add UNet connectivity and at runtime instantiate and spawn 2 or more of the same prefab on the...
Yes, name. NetID would work too but if the receiving gameobject is of a different instance both options will detect it. PrefabOne sends a message...
Hi, Sending a message with UNet doesn't seem to arrive at the same target instance on the clients? I would have thought if you send a message...
Solved: http://forum.unity3d.com/threads/hasauthority-never-works.363225/
SOLVED!!! So it's not exactly a bug but good to know, OnStartClient is just too early for Unity even if the object is spawned with...
I just made a new game, you don't have to do anything fancy, just spawn a gameobject on a server and the server doesn't even have authority of...
this has to be a bug.. Spawn something on server and on the server hasAuthority is still false
Okay is it actually possible for a player to know which player it is without serialisation/messages or other complicated stuff. The connectionID...
Hi, I cannot get hasAuthority to work no matter what. I instantiate a GameObject ands spawn it with SpawnWithClientAuthority and no instance of...
Hi, is this possible? Probably something I don't know but at the moment if I try to send a custom class through a Command I get unetweaver errors...