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This looks a great asset, I was wondering how precise the EdgeClimbTrigger EdgeClimbTriggerActivate functions can be, in theory would it be...
After many hours of experimenting and testing, the best I can do is scale down my biped in Unity to 0.004. Biped imports fine with no mesh...
Thanks Nathan, I managed to get everything on the animation side functioning, I'd overlooked the second spline on the biped structure, so the...
Thanks again Nathan, my question was can I import a "blank" T-Pose empty biped and just the use the states in AIME ?, apologies I'm not getting...
Thanks Nathan, one of the things I'm confused about is, can I bring in a biped from Max via FBX with no animation, parent it and assign all the...
I know this has been posted many times but the html generated by Unity 4 is different from the code shown in this example page.......
No suggestions ? I thought this might be more streamlined by now, guess I'll have to stick to setting them up manually.
^^^^^ ditto for this ^^^^^^ I'm using Unity for Arch Vis, and an "interactive social" feature would be neat....they could have a drink at the...
I've only had Unity for 3 days so I hope this isn't too noob a question....is it possible to link these behaviours to bipeds I'm exporting from...
Not sure what I'm doing wrong, but after setting up multiple animations on my bipeds with Mo-Flo in Max, when I switch to Unity all the animations...
Do the images have to be specific sizes ?? I can't believe how much time I've wasted trying to get this to work. A definitive step by step would...