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You can acquire the depth image without rendering it using the OcclussionManager. OcclusionManager.TryAcquireEnvironmentDepthCpuImage(out...
I still wonder why do I have to put my iPhone into airplane mode to debug it?!? Every time I forget about this and I cannot debug it (I do not do...
Great good news it would be more straight forward to understand what is going on that way with an explicit property. :)
That's sad that the 2021.1.x was generating smaller images then! cause If I take the same solution to the 2021.1.x I can debug it no problems...
I'm using 2021.2.5f1 version and I got a similar error when the "script debugging" is checked (unchecking it solve the problem, cleaning all cache...
Hi, I have a similar issue with 2021.2.5f1 version with my project, the project compile just fine under iOS. But for Android the project doesn't...
Yeah I reported the issue and it got fixed into 4.2.1, thank you.
Why is this still a thing in 2021? a package manager that cannot resolve dependencies? can we git ssh key per domain too please? what a pain for...
I did try to display the value, I do not known why but if I do transform the orientation the texture get filled properly:...
Hi, I'm trying to test my depth AR depth applicaiton with the following setup: iPhone 12 Pro Unity 2021.1.17f1 ARFoundation 4.1.7 package ARKit...
Thanks to @TimMowrer on Slack, it turn out that if you put the AROcclusionManager on an empty object (not the ARCamera), you can still extract the...
Maybe this is just a bug into the Unity 2021.1.17f1, but it seem like the compilation problems only occur the first time after modifying the...
Oh, btw I almost forgot, removing the depth was doing the invert everything got clip out, so I enforced depth on the fragment to be at 1.0 for...
If it might help people into the futur, the modified shader (one for ARKit and one for ARCore) did not compile properly when using the other...
I guess I have to use a material for both and assign it via a script upon loading like this:...
Sorry about all those question. But this is for ARKit, how do I setup for both ARKit and ARCore. I did found the the source shaders from the...
Thanks will do that, I do not even track plane, the whole AR assumption of plane and occlusion is a pain, it's a single use case that doesn't fit...
Hi, I manage to extract the depth map do what I needed with it. But I do not want the environment occlusion with the depth map. Is there a way to...
I was looking for the same question and this is what I found: 1. Remove the already singing if any (the meta info folder contain that information...
Hi, I'm facing trouble to submit my application to AppStore, I need to generate the screenshot for different devices (ipad pro 12.9" 2nd and 3rd...